The specialists are the most important factors for titles. A fully and effectively positioned specialist team can make up a strength difference of about 20 .
Cat (CA) Available on position: Goalkeeper
The cat can save some shots that would otherwise land in the goal. You really want to have one!
Crossing Specialist (CR) Position: center back , offensive midfielder and attacker
The CR plays crossings to the HE. Flight headed goals can only be achieved in combination with a HE.
Header Specialist (HE) Position: center back, defensive midfielder , offensive midfielder and attacker
The defensive HE (CB and DM) can prevent flight headed goals . All HE can achieve flight headed goals if they are served by a CR per edge. Flight headed goals can only be achieved in combination with a CR and are marked in the match report.
Man-to-Man (MA) Position: wing back and center back
The man-to-man marker closes holes in the defenses with less than 5 defenders. They have very good duel stats especially in the 5-4-1 formation.
- not very effective with 5 defenders because there are no gaps to be closed, but some improved duels
- At 4 defenders, one MA is useful
- With three defenders up to 2 man-to-man-markers may help.
You can use any MA in defense to win more duels.
Counter Ace (AC) Position : attacker and offensive midfield
Counter Aces can handle counter with increased probability of goals. Particularly, an attacker AC makes profit of a pass played by a playmaker.
Playmaker (P) Position: defensive midfield and offensive midfield
The playmaker plays deadly passes to attackers (not to OM).
A central OM plays deadly passes with the highest probability. This is followed by an OM set to outer position with low probability. The DM plays in comparison to the other the least deadly passes.
Superstitious players behave like normal players, but they can get strength bonus as follows:
- Mascots give a bonus of +1 up to +5. While Bob the Sheep gives +1 and stays with your team forever, other mascots give higher bonus but stay only 3 months. You get mascots from special challenges. Those mascot challenges occur less frequently the more mascots you already have, and higher bonus mascots are rare compared to lower bonus mascots (like Karlo Kick who gives +2). It's very hard to get all mascots. (Note: Before Kick it out version 6.0, all mascots gave bonus +1. Only new mascots created with KiO 6.0 have higher bonus.)
- The red pullover of the coach: You can purchase this item in the ruby shop. Once activated, the coach wears his pullover for 7 days, and it gives a bonus of +7.
- Enlightenment: This rare item (found in treasure chests) increases the strength of a random superstitious player permanently by 1 up to a maximum of 125.
The more superstitious players play, the more often you can get the mascot-morale-popup after winning a game. You can tap this popup to get morale +1.
With all mascots (which are hard to get) and the pullover, superstitious players gain +1+2+3+4+5+7=22 which is quite strong.
Note that in tournaments with strength limit, superstitious players are also limited.
(These have been created before Kick it out 6.0. You may still see them on the transfer list or in other teams)
Motivator (MO) Position: All
The motivator increases the propability to get morale +1 when winning a match.
Allrounder (AL) Position: defensive midfield and offensive midfield
The AL can play all positions without loss of strength . (Except Goalkeeper )